🎬 Fine-tune all transition timing with centralized configuration

Implement Milestone 13 requirement: Timing fine-tuning for all transitions.

Changes:
- Create centralized timing configuration (src/config/timing.ts) with:
  - SPRING_CONFIGS: Unified spring presets (SMOOTH, SNAPPY, BOUNCY, etc.)
  - STAGGER_DELAYS: Consistent stagger timing for cards, lists, activities
  - TIMING: Scene-specific delay constants (intro, CTA, outro)
  - GLOW_CONFIG: Glow effect parameters (intensity, frequency, scale)
  - Helper functions: secondsToFrames(), getStaggeredDelay()

- Fine-tune all 8 portal scenes:
  - Reduced perspective rotations (30° → 25° / 20° → 18°) for smoother entrances
  - Increased initial scales (0.8 → 0.85-0.92) for subtler animations
  - Reduced Y translations (30-40px → 18-25px) for less jarring motion
  - Standardized glow frequencies using centralized config
  - Consistent spring configurations across all scenes

- Add comprehensive tests (src/config/timing.test.ts):
  - 38 tests covering all timing constants
  - Helper function tests
  - Timing consistency validation
  - Scene duration verification (total = 90s)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
HolgerHatGarKeineNode
2026-01-24 14:24:33 +01:00
parent d29c54cf56
commit 6f132e98b4
10 changed files with 867 additions and 259 deletions

View File

@@ -10,12 +10,13 @@ import {
} from "remotion";
import { Audio } from "@remotion/media";
import { ActivityItem } from "../../components/ActivityItem";
// Spring configurations
const SNAPPY = { damping: 15, stiffness: 80 };
// Stagger delay between activity items (in frames)
const ACTIVITY_STAGGER_DELAY = 20;
import {
SPRING_CONFIGS,
STAGGER_DELAYS,
TIMING,
GLOW_CONFIG,
secondsToFrames,
} from "../../config/timing";
// Activity feed data from the screenshot
const ACTIVITY_FEED_DATA = [
@@ -58,43 +59,46 @@ export const ActivityFeedScene: React.FC = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
// 3D Perspective entrance animation (0-60 frames)
// 3D Perspective entrance animation using centralized config
const perspectiveSpring = spring({
frame,
fps,
config: { damping: 20, stiffness: 60 },
config: SPRING_CONFIGS.PERSPECTIVE,
});
const perspectiveX = interpolate(perspectiveSpring, [0, 1], [20, 0]);
const perspectiveScale = interpolate(perspectiveSpring, [0, 1], [0.9, 1]);
// Fine-tuned: Reduced initial rotation for smoother entrance
const perspectiveX = interpolate(perspectiveSpring, [0, 1], [18, 0]);
const perspectiveScale = interpolate(perspectiveSpring, [0, 1], [0.92, 1]);
const perspectiveOpacity = interpolate(perspectiveSpring, [0, 1], [0, 1]);
// Header entrance animation (delayed)
const headerDelay = Math.floor(0.3 * fps);
// Header entrance animation (delayed) - Fine-tuned timing
const headerDelay = secondsToFrames(0.35, fps);
const headerSpring = spring({
frame: frame - headerDelay,
fps,
config: SNAPPY,
config: SPRING_CONFIGS.SNAPPY,
});
const headerOpacity = interpolate(headerSpring, [0, 1], [0, 1]);
const headerY = interpolate(headerSpring, [0, 1], [-40, 0]);
// Fine-tuned: Reduced Y translation
const headerY = interpolate(headerSpring, [0, 1], [-35, 0]);
// Subtitle animation (slightly more delayed)
const subtitleDelay = Math.floor(0.5 * fps);
// Subtitle animation (slightly more delayed) - Fine-tuned timing
const subtitleDelay = secondsToFrames(0.55, fps);
const subtitleSpring = spring({
frame: frame - subtitleDelay,
fps,
config: SNAPPY,
config: SPRING_CONFIGS.SNAPPY,
});
const subtitleOpacity = interpolate(subtitleSpring, [0, 1], [0, 1]);
const subtitleY = interpolate(subtitleSpring, [0, 1], [20, 0]);
// Fine-tuned: Reduced Y translation
const subtitleY = interpolate(subtitleSpring, [0, 1], [18, 0]);
// Base delay for activity items
const activityBaseDelay = Math.floor(1 * fps);
// Base delay for activity items using centralized timing
const activityBaseDelay = secondsToFrames(TIMING.CONTENT_BASE_DELAY, fps);
// Subtle pulse for live indicator
// Subtle pulse for live indicator using centralized config
const pulseIntensity = interpolate(
Math.sin(frame * 0.1),
Math.sin(frame * GLOW_CONFIG.FREQUENCY.PULSE),
[-1, 1],
[0.5, 1]
);
@@ -105,7 +109,7 @@ export const ActivityFeedScene: React.FC = () => {
{ACTIVITY_FEED_DATA.map((_, index) => (
<Sequence
key={`audio-${index}`}
from={activityBaseDelay + index * ACTIVITY_STAGGER_DELAY}
from={activityBaseDelay + index * STAGGER_DELAYS.ACTIVITY}
durationInFrames={Math.floor(0.5 * fps)}
>
<Audio src={staticFile("sfx/button-click.mp3")} volume={0.4} />
@@ -190,7 +194,7 @@ export const ActivityFeedScene: React.FC = () => {
<ActivityItemWrapper
key={activity.eventName}
activity={activity}
delay={activityBaseDelay + index * ACTIVITY_STAGGER_DELAY}
delay={activityBaseDelay + index * STAGGER_DELAYS.ACTIVITY}
index={index}
/>
))}
@@ -235,7 +239,7 @@ const ActivityItemWrapper: React.FC<ActivityItemWrapperProps> = ({
// Each item that appears before this one causes a slight downward push
let pushDownOffset = 0;
for (let i = 0; i < index; i++) {
const prevItemDelay = Math.floor(1 * fps) + i * ACTIVITY_STAGGER_DELAY;
const prevItemDelay = secondsToFrames(TIMING.CONTENT_BASE_DELAY, fps) + i * STAGGER_DELAYS.ACTIVITY;
const prevItemSpring = spring({
frame: frame - prevItemDelay,
fps,
@@ -245,11 +249,11 @@ const ActivityItemWrapper: React.FC<ActivityItemWrapperProps> = ({
pushDownOffset += interpolate(prevItemSpring, [0, 1], [0, 0]);
}
// Container spring for the wrapper itself
// Container spring for the wrapper itself using centralized config
const containerSpring = spring({
frame: frame - delay,
fps,
config: { damping: 15, stiffness: 80 },
config: SPRING_CONFIGS.SNAPPY,
});
const containerOpacity = interpolate(containerSpring, [0, 1], [0, 1]);