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🎨 Add new Flux icons: implement multiple reusable icon components (e.g., hand-raised, hand-thumb-up, heart, hashtag, home) with variant support for improved UI consistency.
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videos/.opencode/skills/remotion-best-practices/rules/3d.md
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86
videos/.opencode/skills/remotion-best-practices/rules/3d.md
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---
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name: 3d
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description: 3D content in Remotion using Three.js and React Three Fiber.
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metadata:
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tags: 3d, three, threejs
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---
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# Using Three.js and React Three Fiber in Remotion
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Follow React Three Fiber and Three.js best practices.
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Only the following Remotion-specific rules need to be followed:
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## Prerequisites
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First, the `@remotion/three` package needs to be installed.
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If it is not, use the following command:
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```bash
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npx remotion add @remotion/three # If project uses npm
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bunx remotion add @remotion/three # If project uses bun
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yarn remotion add @remotion/three # If project uses yarn
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pnpm exec remotion add @remotion/three # If project uses pnpm
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```
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## Using ThreeCanvas
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You MUST wrap 3D content in `<ThreeCanvas>` and include proper lighting.
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`<ThreeCanvas>` MUST have a `width` and `height` prop.
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```tsx
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import { ThreeCanvas } from "@remotion/three";
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import { useVideoConfig } from "remotion";
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const { width, height } = useVideoConfig();
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<ThreeCanvas width={width} height={height}>
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<ambientLight intensity={0.4} />
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<directionalLight position={[5, 5, 5]} intensity={0.8} />
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<mesh>
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<sphereGeometry args={[1, 32, 32]} />
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<meshStandardMaterial color="red" />
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</mesh>
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</ThreeCanvas>
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```
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## No animations not driven by `useCurrentFrame()`
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Shaders, models etc MUST NOT animate by themselves.
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No animations are allowed unless they are driven by `useCurrentFrame()`.
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Otherwise, it will cause flickering during rendering.
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Using `useFrame()` from `@react-three/fiber` is forbidden.
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## Animate using `useCurrentFrame()`
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Use `useCurrentFrame()` to perform animations.
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```tsx
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const frame = useCurrentFrame();
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const rotationY = frame * 0.02;
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<mesh rotation={[0, rotationY, 0]}>
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<boxGeometry args={[2, 2, 2]} />
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<meshStandardMaterial color="#4a9eff" />
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</mesh>
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```
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## Using `<Sequence>` inside `<ThreeCanvas>`
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The `layout` prop of any `<Sequence>` inside a `<ThreeCanvas>` must be set to `none`.
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```tsx
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import { Sequence } from "remotion";
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import { ThreeCanvas } from "@remotion/three";
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const { width, height } = useVideoConfig();
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<ThreeCanvas width={width} height={height}>
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<Sequence layout="none">
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<mesh>
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<boxGeometry args={[2, 2, 2]} />
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<meshStandardMaterial color="#4a9eff" />
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</mesh>
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</Sequence>
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</ThreeCanvas>
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```
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