mirror of
https://github.com/HolgerHatGarKeineNode/einundzwanzig-nostr.git
synced 2026-01-29 08:53:18 +00:00
🎨 Add new Flux icons: implement multiple reusable icon components (e.g., hand-raised, hand-thumb-up, heart, hashtag, home) with variant support for improved UI consistency.
This commit is contained in:
172
videos/.opencode/skills/remotion-best-practices/rules/audio.md
Normal file
172
videos/.opencode/skills/remotion-best-practices/rules/audio.md
Normal file
@@ -0,0 +1,172 @@
|
||||
---
|
||||
name: audio
|
||||
description: Using audio and sound in Remotion - importing, trimming, volume, speed, pitch
|
||||
metadata:
|
||||
tags: audio, media, trim, volume, speed, loop, pitch, mute, sound, sfx
|
||||
---
|
||||
|
||||
# Using audio in Remotion
|
||||
|
||||
## Prerequisites
|
||||
|
||||
First, the @remotion/media package needs to be installed.
|
||||
If it is not installed, use the following command:
|
||||
|
||||
```bash
|
||||
npx remotion add @remotion/media # If project uses npm
|
||||
bunx remotion add @remotion/media # If project uses bun
|
||||
yarn remotion add @remotion/media # If project uses yarn
|
||||
pnpm exec remotion add @remotion/media # If project uses pnpm
|
||||
```
|
||||
|
||||
## Importing Audio
|
||||
|
||||
Use `<Audio>` from `@remotion/media` to add audio to your composition.
|
||||
|
||||
```tsx
|
||||
import { Audio } from "@remotion/media";
|
||||
import { staticFile } from "remotion";
|
||||
|
||||
export const MyComposition = () => {
|
||||
return <Audio src={staticFile("audio.mp3")} />;
|
||||
};
|
||||
```
|
||||
|
||||
Remote URLs are also supported:
|
||||
|
||||
```tsx
|
||||
<Audio src="https://remotion.media/audio.mp3" />
|
||||
```
|
||||
|
||||
By default, audio plays from the start, at full volume and full length.
|
||||
Multiple audio tracks can be layered by adding multiple `<Audio>` components.
|
||||
|
||||
## Trimming
|
||||
|
||||
Use `trimBefore` and `trimAfter` to remove portions of the audio. Values are in frames.
|
||||
|
||||
```tsx
|
||||
const { fps } = useVideoConfig();
|
||||
|
||||
return (
|
||||
<Audio
|
||||
src={staticFile("audio.mp3")}
|
||||
trimBefore={2 * fps} // Skip the first 2 seconds
|
||||
trimAfter={10 * fps} // End at the 10 second mark
|
||||
/>
|
||||
);
|
||||
```
|
||||
|
||||
The audio still starts playing at the beginning of the composition - only the specified portion is played.
|
||||
|
||||
## Delaying
|
||||
|
||||
Wrap the audio in a `<Sequence>` to delay when it starts:
|
||||
|
||||
```tsx
|
||||
import { Sequence, staticFile } from "remotion";
|
||||
import { Audio } from "@remotion/media";
|
||||
|
||||
const { fps } = useVideoConfig();
|
||||
|
||||
return (
|
||||
<Sequence from={1 * fps}>
|
||||
<Audio src={staticFile("audio.mp3")} />
|
||||
</Sequence>
|
||||
);
|
||||
```
|
||||
|
||||
The audio will start playing after 1 second.
|
||||
|
||||
## Volume
|
||||
|
||||
Set a static volume (0 to 1):
|
||||
|
||||
```tsx
|
||||
<Audio src={staticFile("audio.mp3")} volume={0.5} />
|
||||
```
|
||||
|
||||
Or use a callback for dynamic volume based on the current frame:
|
||||
|
||||
```tsx
|
||||
import { interpolate } from "remotion";
|
||||
|
||||
const { fps } = useVideoConfig();
|
||||
|
||||
return (
|
||||
<Audio
|
||||
src={staticFile("audio.mp3")}
|
||||
volume={(f) =>
|
||||
interpolate(f, [0, 1 * fps], [0, 1], { extrapolateRight: "clamp" })
|
||||
}
|
||||
/>
|
||||
);
|
||||
```
|
||||
|
||||
The value of `f` starts at 0 when the audio begins to play, not the composition frame.
|
||||
|
||||
## Muting
|
||||
|
||||
Use `muted` to silence the audio. It can be set dynamically:
|
||||
|
||||
```tsx
|
||||
const frame = useCurrentFrame();
|
||||
const { fps } = useVideoConfig();
|
||||
|
||||
return (
|
||||
<Audio
|
||||
src={staticFile("audio.mp3")}
|
||||
muted={frame >= 2 * fps && frame <= 4 * fps} // Mute between 2s and 4s
|
||||
/>
|
||||
);
|
||||
```
|
||||
|
||||
## Speed
|
||||
|
||||
Use `playbackRate` to change the playback speed:
|
||||
|
||||
```tsx
|
||||
<Audio src={staticFile("audio.mp3")} playbackRate={2} /> {/* 2x speed */}
|
||||
<Audio src={staticFile("audio.mp3")} playbackRate={0.5} /> {/* Half speed */}
|
||||
```
|
||||
|
||||
Reverse playback is not supported.
|
||||
|
||||
## Looping
|
||||
|
||||
Use `loop` to loop the audio indefinitely:
|
||||
|
||||
```tsx
|
||||
<Audio src={staticFile("audio.mp3")} loop />
|
||||
```
|
||||
|
||||
Use `loopVolumeCurveBehavior` to control how the frame count behaves when looping:
|
||||
|
||||
- `"repeat"`: Frame count resets to 0 each loop (default)
|
||||
- `"extend"`: Frame count continues incrementing
|
||||
|
||||
```tsx
|
||||
<Audio
|
||||
src={staticFile("audio.mp3")}
|
||||
loop
|
||||
loopVolumeCurveBehavior="extend"
|
||||
volume={(f) => interpolate(f, [0, 300], [1, 0])} // Fade out over multiple loops
|
||||
/>
|
||||
```
|
||||
|
||||
## Pitch
|
||||
|
||||
Use `toneFrequency` to adjust the pitch without affecting speed. Values range from 0.01 to 2:
|
||||
|
||||
```tsx
|
||||
<Audio
|
||||
src={staticFile("audio.mp3")}
|
||||
toneFrequency={1.5} // Higher pitch
|
||||
/>
|
||||
<Audio
|
||||
src={staticFile("audio.mp3")}
|
||||
toneFrequency={0.8} // Lower pitch
|
||||
/>
|
||||
```
|
||||
|
||||
Pitch shifting only works during server-side rendering, not in the Remotion Studio preview or in the `<Player />`.
|
||||
Reference in New Issue
Block a user