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einundzwanzig-verein/videos/.opencode/skills/remotion-best-practices/rules/3d.md

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name, description, metadata
name description metadata
3d 3D content in Remotion using Three.js and React Three Fiber.
tags
3d, three, threejs

Using Three.js and React Three Fiber in Remotion

Follow React Three Fiber and Three.js best practices.
Only the following Remotion-specific rules need to be followed:

Prerequisites

First, the @remotion/three package needs to be installed.
If it is not, use the following command:

npx remotion add @remotion/three # If project uses npm
bunx remotion add @remotion/three # If project uses bun
yarn remotion add @remotion/three # If project uses yarn
pnpm exec remotion add @remotion/three # If project uses pnpm

Using ThreeCanvas

You MUST wrap 3D content in <ThreeCanvas> and include proper lighting.
<ThreeCanvas> MUST have a width and height prop.

import { ThreeCanvas } from "@remotion/three";
import { useVideoConfig } from "remotion";

const { width, height } = useVideoConfig();

<ThreeCanvas width={width} height={height}>
  <ambientLight intensity={0.4} />
  <directionalLight position={[5, 5, 5]} intensity={0.8} />
  <mesh>
    <sphereGeometry args={[1, 32, 32]} />
    <meshStandardMaterial color="red" />
  </mesh>
</ThreeCanvas>

No animations not driven by useCurrentFrame()

Shaders, models etc MUST NOT animate by themselves.
No animations are allowed unless they are driven by useCurrentFrame().
Otherwise, it will cause flickering during rendering.

Using useFrame() from @react-three/fiber is forbidden.

Animate using useCurrentFrame()

Use useCurrentFrame() to perform animations.

const frame = useCurrentFrame();
const rotationY = frame * 0.02;

<mesh rotation={[0, rotationY, 0]}>
  <boxGeometry args={[2, 2, 2]} />
  <meshStandardMaterial color="#4a9eff" />
</mesh>

Using <Sequence> inside <ThreeCanvas>

The layout prop of any <Sequence> inside a <ThreeCanvas> must be set to none.

import { Sequence } from "remotion";
import { ThreeCanvas } from "@remotion/three";

const { width, height } = useVideoConfig();

<ThreeCanvas width={width} height={height}>
  <Sequence layout="none">
    <mesh>
      <boxGeometry args={[2, 2, 2]} />
      <meshStandardMaterial color="#4a9eff" />
    </mesh>
  </Sequence>
</ThreeCanvas>